Global: Behavior

Lighting Behavior
    -lightwarp
    -nobrightsurf
    -noshadowfilter
    -noweightcurve
    -radmin
    -stylemin

Related Topics


Lighting Behavior

These global settings control the behavior of various aspects of the lighting during the main calculations.


 
 
-lightwarp

location: command-line    version: 3.00  
no values default: disabled (warp surfaces unlit)

Calculates lightmaps on warping surfaces. Normally this is not done because they are not used in the original games. This option is useful for modern Quake2-engine mods that can render lighting on these surfaces.

no example image no example map
 

 
 
-nobrightsurf

location: command-line    version: 3.00  
no values default: disabled (surface lights bright)

Prevents all light-emitting surfaces from automatically being made fully bright. This option is useful for modern Quake2-engine mods that feature texture/script-based fullbrights.

no example image example map
 

 
 
-noshadowfilter

location: command-line    version: 3.00  
no values default: disabled (shadowfaces filtered)

Normally projected shadowface textures are bilinear filtered. This disables filtering, making them use nearest texel sampling instead.

no example image no example map
 

 
 
-noweightcurve

location: command-line    version: 3.00  
no values default: disabled (curve faces weighted)

Phong-shaded curves are now weighted by each face's area to help achieve smoother results. This option disables that behavior, causing it to function as in previous ArghRad versions.

no example image no example map
 

 
 
-radmin  cutoff

location: command-line    version: 1.50  
cutoff: > 0 default: 0

Qrad3 creates "transfers" to track light sent between patches. The amount of light is based on many factors, including distance and relative surface angles. This option sets a minimum cutoff level, reducing the number of transfers, which decreases compile time and memory requirements. Note: the changes to the bounced light appearance can be somewhat unpredictable. Tiny decimal values (<= .01) tend to look best.

no example image example map
 

 
 
-stylemin  brightness

location: command-line    version: 2.50  
brightness: > 0 default: 1

Sets the minimum brightness cutoff for all special (non-0) lightstyles (normal lighting is unaffected). Light falling below this brightness level will simply be ignored.

no example image example map
 

Related Topics

-chopcurve
-choplight
-chopsky
-chopwarp
Curves
Shadowfaces

Global: Disables
Global: Post Effects