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Lighting Behavior
-lightwarp
-nobrightsurf
-noshadowfilter
-noweightcurve
-radmin
-stylemin
Related Topics
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These global settings control the behavior of various aspects of the lighting during the main calculations.
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-lightwarp |
location: command-line version: 3.00 | ||
no values | default: disabled (warp surfaces unlit) | ||
Calculates lightmaps on warping surfaces. Normally this is not done
because they are not used in the original games. This option is useful
for modern Quake2-engine mods that can render lighting on these surfaces.
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no example image | no example map | ||
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-nobrightsurf |
location: command-line version: 3.00 | ||
no values | default: disabled (surface lights bright) | ||
Prevents all light-emitting surfaces from automatically being made fully
bright. This option is useful for modern Quake2-engine mods that feature
texture/script-based fullbrights.
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-noshadowfilter |
location: command-line version: 3.00 | ||
no values | default: disabled (shadowfaces filtered) | ||
Normally projected shadowface textures are
bilinear filtered. This disables filtering, making them use nearest
texel sampling instead.
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-noweightcurve |
location: command-line version: 3.00 | ||
no values | default: disabled (curve faces weighted) | ||
Phong-shaded curves are now weighted by each
face's area to help achieve smoother results. This option disables that
behavior, causing it to function as in previous ArghRad versions.
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-radmin cutoff |
location: command-line version: 1.50 | ||
cutoff: > 0 | default: 0 | ||
Qrad3 creates "transfers" to track light sent between patches. The
amount of light is based on many factors, including distance and relative
surface angles. This option sets a minimum cutoff level, reducing the
number of transfers, which decreases compile time and memory
requirements. Note: the changes to the bounced light appearance can be
somewhat unpredictable. Tiny decimal values (<= .01) tend to look best.
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-stylemin brightness |
location: command-line version: 2.50 | ||
brightness: > 0 | default: 1 | ||
Sets the minimum brightness cutoff for all special (non-0) lightstyles
(normal lighting is unaffected). Light falling below this brightness
level will simply be ignored.
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-chopcurve
-choplight
-chopsky
-chopwarp
Curves
Shadowfaces
Global: Disables
Global: Post Effects